![]() Again, you will need one of the higher-end editions of the software to use it: in this case, Visualize or Studio. Light the scene with a panorama – or better still, an HDRI shot on site – and, with very little effort, you have a photorealistic set ready to go. Positioning an arch viz model into a location photo takes just minutes and the results look fantastic. The value of this becomes apparent when you come to add objects to the scene. Cinema 4D then solves the scene and creates a material that you can project onto simple objects, turning the photo into a 3D scene that you can move around. In use, you apply it to a camera, load a background plate and then plot a few lines along straight edges in the plate to define the X, Y and Z axes, followed by a pin to anchor the camera’s position. At its most basic level, it simply creates a camera and a material tag (with materials) so you can match your scene to a photo. In particular, the new Camera Calibrator tag is a real winner, and one that would justify the cost of the upgrade for many users. It’s not as headline-grabbing as the sculpting tools, but generalists will probably find themselves using it more often in daily work. The new Camera Calibrator tag makes it a simple task to add 3D objects to live plates. Fans of symmetry will be happy as all axes are catered for, as well as a radial symmetry option for quickly patterning models or sculpting octopus-like objects.īut now that the dust has settled, I’d suggest that other features of Cinema 4D R14 are actually more useful – or at least, will be used more often by most users. The toolset includes a fully featured layer system, so you can sculpt different details on separate layers and adjust the weight of each on the fly. This non-destructive method of sculpting is very attractive for modellers and makes experimenting easy and painless. This means that you can model as normal, then sculpt in detail and switch it on or off at will, even discarding the tag to leave the mesh unchanged. Moreover, you can sculpt on any polygon mesh, simply by adding a Sculpting tag to it. Restricted to the high-end Studio edition of the software, the tools facilitate ZBrush-style sculpting of a mesh, using familiar tools such as Push/Pull and Smooth to add fine surface detail or create large-scale deformations. ![]() Intuitive, non-destructive brush-based sculpting But it was the new suite of sculpting tools that really got everybody talking – and with good reason. Release 14, which came out in September, is as diverse as its predecessors, featuring a raft of updates and additions. The MoGraph module – now part of the Broadcast and Studio editions of the software – earned Cinema 4D its place on many animators’ computers on its own, making short work of complex motion graphics tasks. On the money: the sculpting tools may have dominated the headlines, but it’s Cinema 4D R14’s other features – particularly the new camera tools – that make it Maxon’s best-thought-out release to date, says Rob Redman.Ĭinema 4D has had a strong European user base for many years, but its unique, not-quite-standard way of doing things has prevented it from becoming a big hit elsewhere – at least until four or five years ago.īut recent releases of Maxon’s 3D content-creation software have seen it develop in new directions, with a host of new features, a new interface and vastly improved workflows. Posted by Jim Thacker Review: Cinema 4D R14
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